CFXControl Flex Wiki
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Features

Rumble

Minecraft events translated into controller vibration: seven waveforms, configured per event type, with light / medium / heavy intensity bands — taking a hit and scoring a kill can feel completely different.

Seven Waveforms

Waveform Feel
NoneNo vibration for that type
PulseA short jolt, good for light hits
Double PulseTwo quick pulses
CrescendoRamps up from light to strong
SustainedContinuous buzz for big events like explosions
FadeStrong then fading out
HeartbeatA lub-dub rhythm, good for tension or low-health moments

Configured per Event Type

Tuning It

  1. Open Control Flex Settings → Rumble and confirm the current pad reports rumble support (pads without it simply do nothing here).
  2. Use the built-in intensity tests to feel light / medium / heavy, then set thresholds.
  3. Pick waveforms per type: a pulse for falls, a sustained buzz for explosions, and a distinct feel for player damage.

In multiplayer your rumble follows your own settings; the events that drive it come from the game itself, so singleplayer and server play behave the same.

Related: Mod Adaptation (bringing mod events into Control Flex actions) and the API Reference (IControllerCapabilities.hasRumble() for bridge mods).