CFXControl Flex Wiki
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Features

Seven Layers

A standard pad has roughly a dozen inputs; a modpack can expose hundreds of actions. The seven-layer model lets one physical button mean different things per context — it is the foundation everything else builds on.

The Seven Layers

Layer Active when Notes
Main Default in-game Movement, look, combat, hotbar, and everyday mod actions
Shift 1–4 While the matching layer switch is held Four modifier planes, each with a full binding table; releasing the switch returns to Main
Screen Whenever a screen is open (inventory, chests, mod UIs, settings) Confirm, back, tab switching, scrolling, slot navigation, container helpers; opening a menu never fights your gameplay bindings
Overlay Interactive HUDs (spell wheels, third-party radial menus, photo HUDs) Explicit bindings, no Main inheritance: unconfigured actions stay silent so a HUD cannot misfire combat keys

Shift 1–4: Fully Explicit Planes

Shift layers are four independent binding planes. Four rules explain the whole feature:

Common misconception: Shift layers do not inherit Main at runtime — an empty slot is simply unbound. Templates merely pre-fill movement and look with Main's values so you have a sensible starting point.

Screen: Bindings for Menus

Whenever any screen is open, input switches to the Screen layer. Defaults fall into four groups:

The Screen layer can also inject physical keys such as the scroll wheel (see Virtual Keyboard & Mouse); cursor details live in Cursor & GUI.

Overlay: Interactive HUDs

The Overlay layer covers interactive HUDs that are neither a full screen nor plain gameplay — spell wheels, third-party radial menus, photo/attachment HUDs. Its defaults follow the in-game feel (move, look, jump, attack, use, scroll) with B as back. Two things matter:

Editing Layers

Defaults (Basic Template)

Item Default
Shift 1 / 2LB / RB (hold)
Shift 3 / 4Unbound — assign them yourself when needed (paddles are a good fit)
Overlay backB (press)
Open settingsBack + Start (press)

To go beyond layers: combo keys add density to a single layer, and radial menus keep frequent actions on a wheel.