Features
Every Control Flex capability has its own page: how it works, how to set it up, what the defaults are, and what to watch out for.
Seven Layers
How Main / Shift 1–4 / Screen / Overlay divide the work, and how the binding rules resolve.
Read more →
Trigger Modes
Ten trigger modes from Press to Double Toggle — several behaviors on one button.
Read more →
Combo Keys
Chord multiple buttons into one action, with upgrade rules and button sharing.
Read more →
Radial Menus
Five wheels × eight slots for keys, chat commands, and quick item use.
Read more →
Analog Movement
360° stick movement, with a keyboard-like 8-way mode for servers.
Read more →
Camera & Aim
Three look modes for the right stick, sensitivity curves, and mouse-pipeline compatibility.
Read more →
Cursor & GUI
Virtual cursor, slot snapping, D-Pad slot jumps, and container helpers.
Read more →
Rumble
Seven waveforms, per-damage-type configuration, and three intensity bands.
Read more →
Virtual Keyboard & Mouse
Inject real keyboard and mouse keys from the pad for mods that only read physical input.
Read more →
Split-Screen Co-op
Couch co-op on one PC: two instances, two pads, no input stealing.
Read more →
Mod Adaptation
Auto-discover mod keys, per-screen stick rules, and community config sync.
Read more →
In-Game Guide
Context HUD tips, the in-game guide list, and controller-specific button glyphs.
Read more →
New to the mod? Start with Getting Started. For rebinding and calibration, see Settings & Controls; for the full mod-compatibility toolbox, see Mod Compatibility.