Camera & Aim
The right stick drives the camera, updating yaw and pitch at render frame rate for smoothness. Three modes cover everything from vanilla play to combat mods.
Three Look Modes
| Mode | What it does | Best for |
|---|---|---|
| Direct Turn | Stick moves the camera directly; the most responsive | Fast turns and background windows (split-screen) |
| Smooth Turn | Turns with smoothing, closer to a console feel | Everyday play where a follow-through feel is wanted |
| Simulate Mouse | Look is routed through the mouse pipeline (MouseHandler), so mods that intercept the mouse still see crosshair movement | Combat mods with custom aiming such as Epic Fight (on by default for new installs) |
Sensitivity & Response
- Sensitivity: a 1–100 slider plus a 1.0–10.0 multiplier (default 1.0).
- Response curve: a quadratic curve that gives finer control at small deflections, tuned in Camera Settings; it belongs to the same Calibration family as stick deadzones.
- Y-axis invert: optional, toggled in Camera Settings.
- Frame-rate independent: look uses the frame delta, so it neither speeds up at high refresh rates nor lags at low ones.
Zoom
Zoom slowdown (sensitivity compensation while scoping) only applies in Simulate Mouse mode, matching what mods expect from the mouse pipeline. Zoom itself is a bindable action (unbound in the Basic template).
Split-Screen Caveat
Simulate Mouse cannot drive the OS cursor in a background window, so it automatically falls back to Direct Turn there. For couch co-op, use Direct Turn or Smooth Turn (see Split-Screen Co-op).
Related: Cursor & GUI (aiming inside menus) and Analog Movement (movement response curves).